Wednesday, 3 June 2015

Curiosity planning/production blog

               



               When I was planning this project, I first wanted to research what other people thought would be a good visual representation of curiosity. Quite a few people said cats, children or things like paint brushes etc... These ideas where okay but I want to make my animation more like an info graphic so I wanted to keep it quite formal.  I had a look at some of the examples of others work on the RSA website and I did like a few of the ideas however I wanted to make mine more simple in a way.

                From this I decided that I was going to represent curiosity as a colour. To not make the animation look too over done I decided to keep the colour scheme quite simple so that the colour would stand out against all the other images. 

                  Next I broke down the speech into different sections and started coming up with ideas for each one. One of my favourite ones was having a lightbulb for the part of the text that was talking about ideas. I also really liked the idea of having the outline of a person’s head with different bits of knowledge around it. After coming up with these various ideas I started creating my storyboard.





            Along with having the idea to show curiosity as a colour, I thought of a different idea that was inspired by the direct line TV advert. This was to have a spline path and a tracer object that would draw out the different objects. When I was drawing some of these objects out in Photoshop I realised that it would be quite hard to make some of them look realistic. There was also the issue of timings as I didn’t want the tracer to go too quickly around some of the objects.



                Once I had my storyboard finished I got some feedback on it. Everyone liked my idea but did suggest some small changes. One thing that was mentioned that I should change was to have the globe at the end fade back into a ball of solid colour. This would make the animation loop to show that curiosity was this little thing that had to be nurtured at first but then went on to affect the whole world and then have it go back to being nurtured. I really liked this idea and decided to change my storyboard to show this. Another thing hat was mentioned that I decided to change was the idea I had to have a person’s head and the different bits of knowledge pop up around there head. It was suggested that I maybe have lines come from the head to connect these few objects. Also someone mentioned that I should have cogs in the persons head that spin as this is happening to make it look like there is more going on in the scene.
                After adjusting my storyboard I then went into cinema 4d to create an animatic. But first I decided to take the audio track into Premiere pro and get the timings right. I didn’t want to create a whole dope sheet as I wasn’t going to lip sync, but I just wanted a good idea as to when the different words were said. 




Next I went back into Photoshop to get the images from my storyboard. I deleted the background from all of them and saved them individually so that I could easily create alpha maps in cinema4d. At this point I noticed that some of the images were not very high quality so I had to change them to get a smoother shape.



After all the images were created I started to lay out lots of planes in cinema4d. I was going to keep most of the different animations static and have the camera move around to different scenes.



Once I had the first lot of planes in place I added the textures to them. I then added a camera to the scene and started animating it. For now I wasn’t sticking to the timing sheet that I made so nothing was in time yet.  For now I was only going to create the planes and other elements up to the scene with the lightbulb. I did this because I wanted to make sure everything worked well before I went onto the second half.  One of the hard parts of doing this first half was getting the books to fall at a decent speed, and to have their visibility match.



Another element that was tricky was having the lines coming out of the head. I had some trouble with their visibility. Also I had wanted to use spline paths and tracers for this but I didn’t want to add render time for such a small element. Also at this point I only added the cogs to the head as a texture as I wanted to get the majority of the animating done before I went back to add the little details.



Once I had finished the first half, I continued to animate the camera, but this time adjusting it to the timings that I wrote down. As I hadn’t added the sound yet this was the only thing I really had to go on about the timings. At this point I was quite behind and the animatic so far had taken much too long to make so instead of rendering it out to check that everything was on time I carried on with making the second half.
                In my plans my favourite part was the lightbulb. I only did a quick version of what it would have looked like at this point but I didn’t really like it. It didn’t really go with the other parts of the animation.




The one part of the second half that I wasn’t sure about is when I wanted to have the cog spin and have a computer and other electronics appear next to it. This seemed like a decent idea when I was doing the story board but now I realised that it was meant to show technology replacing routine work not joining it. But at this point I left it how it was so that I could just make sure the camera moved in time. 



In my storyboard I also had the next few sections down as something quite simple but when I put recreated them in cinema4d they didn’t look right. They were very basic and not much was going on, but I left them for now and carried on.




Once the whole animatic was finished I went through and made sure that the camera movements were matched up with my timings sheet. I then rendered this out and added the sound in Premiere. I now noticed that I must have got some of the timings wrong on my sheet as there were some parts of the animation that didn’t match up at all. We had to present what we had so far to our group and it was the first thing that was noticed.  I then spent the next few days changing the camera movements and rendering out my work several times to get the timings to match. After this we had another group session where it was agreed that everything now worked well.

                Now that I had everything in time I wanted to go over and add the little details in. the first thing I had to correct was the scene where I had the books falling onto curiosity and creativity. I moved the camera slightly when I was adjusting it to the timings and now the books were visible at the top of the frame. Also the circles I used for curiosity and creativity were not in sync and the visibility tags that I had animated were working correctly. 


The part where the cogs were meant to move in the persons head was quite tricky to fix. I added the different cogs onto separate planes, but when I tried to animate them turning it would move on all axis and looked very warped. I left this how it was for now and moved onto the part with the lightbulb.


I created this part in a separate document as cinema 4d became very laggy. I added more geometry to the spline path so that it flowed a lot better. I also added luminescence to the inner lightbulb texture. I think this worked particularly well as I could still see the background I used throughout the animation and it made it flow a lot better.



One of the parts that I was least happy with when doing the animatic was the part with the wheel and the computers. I didn’t think it was a very good way to represent how technology was replacing routine work. From this I came up with the idea of having a bulldozer that would come along and push it out of the scene. Finding an image that was good enough to use was quite tricky as most of the ones I found were quite low quality. Also matching up the speed of the bulldozer and the cog was tricky as the cog kept moving inside the bulldozer.


The parts that followed this section of the animation were hard for me to replace or improve. I couldn’t decide on anything to do that would work in the small timeframe I had to animate. I decided to leave the parts as they were and just adjust the speed and timings of the question marks that popped up. 
On the final part with the globe I just adjusted the timing of the fade out so that it didn’t look too dragged out.
I rendered out what I had so far and was pretty happy with it. I got some feedback about the beginning of the animation and a few people said that the camera movement was much too quick. To fix this I decided to keep the camera mostly static and have the different elements appear of the same frame. This was quite hard to fix because I had to play around with the visibility of the different objects, and even though I deleted the different camera positions I didn’t want it still seemed to follow this track. To try and get around this I key framed the camera several times so that it would stay where I wanted it too, and so that it wouldn’t drift off to the side during the next section of the animation.




After I had fixed this I went and rendered my work out again. I started to notice that some of the elements were not appearing quick enough or appearing when they shouldn’t. I realised after a while that I had made a silly mistake. When I was animating the visibility of some of the objects I used the values of 0 and 1 instead of 0 and 100. I did this because in the editor when I set the value of 1 the object was shown fully but then when rendered it hardly appeared at all.


I now went back to finishing the cogs on the persons head. I discovered that if I animated them spinning from a single view (in this case front) they would not warp. Also when I rendered it out the last time, I added a fade transition between this part and the light bulb but it didn’t look right because I had the spline path drop from the top of the frame. I decided to have a spline path come down from the head and then fade the scenes together. Because I did this in 2 files it was hard to match up the two spline paths  and even though I made them both the same width , because the camera was a different distance away in each scene I had to keep changing this value to make it match as best as I could. 




Once everything was rendered and put together again, I played my animation to a few people. Everyone agreed that it worked well, however one person did suggest that I changed a scene. They suggested that during the part where curiosity is the wellspring of creativity, I should have the words creativity used instead of water droplets. At the time I misunderstood this and made creativity a word that soaked up the droplets from the creativity. I think that the other idea would have also worked well but I think it looked a lot better than it did.


I wanted to animate the texture on the word creativity and I did this by using a noise on the texture and changed the colours from white to blue. When I added this texture to the letters it would only work properly if I used the spatial mapping. I didn’t realise that when the camera then moves down to the next scene, the texture moves and the text looks like a cloud.
At first I didn’t really like this effect but then I thought that actually it looks like the rain that turns the cog is coming down from the cloud.



 After I fixed this part I rendered all my scenes out and put them together in premiere pro. I added the audio file over the top and everything worked well and was in time.

This is what my final submission looked like: